“When The Shadows Fall”

This portfolio piece showcases a collaborative fake video game project where our team developed a complete concept including trailers, screenshots, character designs, and social media presence. My responsibilities included creating mock IRL promotional photos, rough character designs, a save location interface, and managing the game's Twitter  profile. 

"When The Shadows Fall" is an adventure game that blends pixel art with detailed illustrations. The narrative follows the henchmen of a fallen villain who reunite to confront the hero—revealed as the true antagonist. The game explores themes of blind tradition and willful ignorance in preserving historical narratives. Designed with turn-based combat mechanics and a dark Aero-Technozen aesthetic, the project targeted a young adult audience.
Through this project, I developed stronger collaboration skills and learned to incorporate feedback effectively into my design work. I used Illustrator to create the logo and save machine interface, leveraging its precision with shapes and color effects. Photoshop served as my primary tool for compositing the mock promotional photographs.


This is the save mechinic for the game, I was trying to mix reto arcade and juxbox together. 
This is a sketch of the merchant character for the game, it was meant to be apart of the concept sketchbook.
This mortorcyle was meant to pull the merchant carrige instead of a horse to give off how hightech the world was in a way.
This was an irl leek to try to make like the world that the game was being made was actually real.
A cutscene for one of the final battle of the game, collabration Allyiah Jackson and Moises Hernandez. 
The loading screen for the game, collaboration by Allyiah Jackson and Moises Hernandez.
This was made by using an design made by Savannah Madison, but I recolored it making it the game company logo.
This was the merchant carrige it was to have a transformation sequence by day a food truck and by night a black market goods.
 This is the save screen that could be access after reaching the save machine.